Writing

Writer Tips: The Beginning Pt. 1

This week I thought I would talk about writing the beginnings of books since I am working on the fourth Reanimator Mysteries book. Opening chapters are often the hardest to write and the thing we spend the most time fixing/fiddling with. Part of this is because we put so much emphasis on attracting readers and keeping them hooked from the beginning. They are the first impression of the book that our reader has, so we need to make sure we use that chapter to set expectations and capture the general mood of the piece to avoid disappointing readers later. As a side note before we start, I think first chapters/openings are often something to worry about in the second draft rather than the first. Things often become clearer once we’re farther along. Remember, don’t get hung up on the opening when you start. You can always fix it in a later draft if you realize there is a better place to start the story. That’s what editing is for.

The Pieces

I really like the way Sarra Cannon lays out the structure of a novel (you can check her out at Heartbreathings.com). Let’s take a look at her Act 1 outline to remind ourselves what we need in Act 1/our opening

  • An interesting image/hook

  • Introducing our characters

  • Introducing the setting

  • Introducing conflict/mystery

The Hook

When you open a book, we want to put something interesting at the very beginning to keep the reader intrigued or entertained. We want to create this opening image in a way that sneakily introduces the character and the setting. What we do not want to do is put too much information into the opening because our reader won’t remember it’s important later. The opening is meant to be a brief image that gets us intrigued before diving in, and your reader will remember more of the feel of the scene than the information you give or the words you say, which is why we want to nail the vibe but not info dump.

A prologue can be used instead of an opening scene in order to introduce a mystery- like showing someone getting murdered or a god dying, but we have to be careful with prologues because they can become info-dumpy rather than intriguing. Save info/specific world-building for when you have the world more established and the reader can appreciate it. You also want to be careful with starting with dialogue as the reader doesn’t know who these people are, the context of their relationship, etc. It may be better to save it for half a page in when the reader has been grounded by the mood or setting.

Introducing Our Characters

During your opening chapter, we should be introduced to at least one of the main characters. If you have multiple POV characters, obviously that will be spread over multiple chapters or we will only get them from one person’s POV (aka don’t split the chapter in two with different POVs). You want to ground your reader, so e should get the character’s “normal” before the conflict really kicks in. This is important because we need to establish where your character is before they change over the course of the book. You can do this by showing us the character’s world, which also helps to incorporate the setting, and showing them interacting with others while giving us their thoughts and feelings.

At the same time, there should still be a hint of something being amiss during the opening scenes. Some examples:

  • If the MC is a workaholic, show them missing a holiday due to a work trip.
  • If a character has a gambling problem, show them checking their bank account and seeing all of the micro transactions.
  • If a character is lonely, hint at it by having them be alone or mentally commenting on the silence.

Your reader will connect with your main character first and foremost, so spend time fleshing them out by giving them thoughts, feelings, ideas, opinions, clothes, rooms, things, etc. By the end of the opening, the reader should understand what this character is going through, where they live, who they are, etc. Once again, is is often something that is strengthened in the second draft once you understand them better. The bigger point is that at the beginning of the story, these characters are wounded and/or missing something that they need. We need a hint of that wound/issue early on because it will drive the internal and potentially the external conflicts.

Introducing the Setting

Apart from your character, you also need to establish the setting, mood, and genre of your story. I lump these together because you’re doing all of the above at the same time. As you are writing, keep in mind that not every genre cares as much about setting as others do. Small town romances require you to create a realistic town while fantasy and scifi require a much greater level of world-building, so you will need to do this proportionately to the genre you are working in. At the same time, even if setting isn’t as prominent, like in contemporary romance, it is still important to ground your reader in a place by describing what the character is experiencing from a sensory perspective.

In this opening chapter, you are giving us hints of the world, the foundation and first glimpses of it. Only give us lore if it’s absolutely necessary, as in, we need to know this right now or we will be totally confused. Even then, I suggest doing so with caution and consider in your next draft if it is necessary. In your opening, we should be moving through the world via your main character’s eyes. Only give us things they would see or know. They take lore for granted since they exist in this world, so your opening should reflect that. You can also hint at fantastical things without being overt, like showing us bits of magic by offhandedly mentioning someone stirring a cup with telekinesis or a magical animal talking with the main character. You don’t need to give the reader explanations. They can suspend a little disbelief early on.

Having your character physically move through a space is a really good way to pepper in that world-building naturally. That way we follow their eyes over doors and paintings where you can add in little bits of detail that characterize the setting. During this time, we still need to set up the mood as well, and this should be baked into the setting and thoughts of the characters. Keep in mind that your genre can dictate the mood based on reader expectations. While a paranormal romance can be silly or serious, subgenres of mysteries or romances have more distinct moods. A cozy mystery can’t be too heavy, and a noir detective story has to air on the side of dark. Your world-building, thoughts, feelings, sensory words will all imbue the world with a mood. You need to establish that mood during your opening paragraphs, so you don’t pull a bait and switch on your reader.

The Conflict

As mentioned in the character section, your reader should get a hint of what the internal conflict is early in your book. Chapter one or the prologue can’t be aimless, so by having the internal conflict rearing its head, we give the book a bit of direction. There can be hints of the external conflict, mentions of money troubles, a bad guy looming, newspaper headlines, etc., but the external conflict shouldn’t quite appear in the opening. That should be saved for the inciting incident, which is at the very end of act 1 and pushes the main character into the meat of the story. This is sometimes called the call to adventure. The main reason we don’t want to do this is that we want to build up the world and the characters before shoving them into the main part of the story in order to build up the stakes or what the character could lose if things don’t work out for them. Without that build-up, the story can feel very flimsy or your reader isn’t engaged because they haven’t connected to the main character yet. This doesn’t mean there can’t be a murder or something intriguing, it just means that the thing that really forces the character to move hasn’t happened yet. If we don’t establish the internal conflict, the stakes, and the characters, the story will feel rushed, and we don’t want that.


I hope this break down on the opening of your book helped you! I would consider the opening to be the first 10-15% of the story with the inciting incident happening at the 25% mark. Next week’s post will talk about potential pitfalls in the opening of your story and how to avoid them.

Writing

What to Do When You Get Stuck

Getting stuck while writing is the worst. Nothing is more frustrating than those days where you actually want to write, you have time, you have energy, but the ideas or words won’t come no matter how hard you try. So what do you do?

Cry.

Sometimes… if you think it’s going to help, but truthfully, this advice isn’t that far off. Sometimes you have a mental block. There is an emotion or thought that is clogging the pipes, and until you get rid of it, there will be no way to go forward. If you do need a good cry, embrace it, or if you think that will tank your ability to write afterward, you might consider writing about it in a journal or spending ten minutes to just dump whatever is in your head. Another version of this is that you’re ruminating on something you’re worried about with your story. Whether it’s a plot hole you need to fill or imposter syndrome, freewriting for a few minutes can eliminate that block.

Backtrack.

One of the most common things for me when I get stuck is that I screwed up somewhere a few pages back, and somehow, my subconscious knows it but I don’t. Reread your story and see if you can figure out what went wrong. Sometimes it’s someone acting out of character, a missing beat/plot point, emotions that just aren’t ringing true, or an imbalance of action to introspection. Once you edit that bit and recalibrate, the words should start flowing again. Most commonly, this tends to be a character issue. We’ve written ourselves into a corner or in such a way that moving in the direction we want doesn’t make any sense. Using a reverse outline can help you avoid this sort of thing, though it does still happen.

Rest.

I can already hear my past self hissing at this suggestion, but sometimes it’s because you are fried and need a rest. Yes, I know you’re on deadline. Yes, I know you’re behind. Yes, I know you need to write like that song from Hamilton, but if the words aren’t flowing and you’re just getting more and more stressed, sometimes you need a mental timeout. Therefore, it is time to refill the well. Play some video games, go for a walk, watch a movie or favorite show, do some crafts (my personal favorite/go-to). Do something that recharges you and makes you feel more inspired without draining you.

Work on something else.

This has the biggest caveat because if you have shiny idea syndrome, you will never complete anything, but sometimes you started working on something too early or you have another story that is loudly knocking at your brain, making it difficult to focus on your main project. I had this happen with The Reanimator’s Soul. I had a Valentine’s Day short story that sprung fully formed in my head, so I told myself that I get a week to write that, and then I must go back to my main project. I did it, got it out of my system, and when I went back to my main project, things flowed more smoothly. You may want to give yourself a smaller amount of time to work on the other thing. Once you vent it out, you’ll probably have an easier time. If you worry you’re going to run with it and abandon your first project, then don’t do that.


Hopefully, these ideas will help you get unstuck and be able to work on your project. Above all, remember to be kind to yourself and don’t beat yourself up for needing to rest or having to go back and rework something.

Writing

On Writing Sequels

I know a lot of writers writhe in angst over writing sequels or second books in a series, but I think I’m in the minority here as I actually much prefer writing sequels to the initial book. In this week’s blog, I hope I can help you to make writing sequels a little easier in the future.

As per my usual writing caveat, what works for one writer doesn’t work for another, so take all writing advice with a grain of salt.

Why I like sequels and struggle with book 1:

Book one is a blank slate. I have no idea who the characters are when I start writing, or what I know of them is very fuzzy until I’m a decent way into the manuscript. This means, there’s a lot of stopping and starting to figure out if what I’m doing seems out of character for them or that I need to take another look at their backstory to make sure what I want them to be makes sense. By the end of book one, I know who these characters are. I know their personalities and desires, so when I’m setting up book two, the internal growth thread is significantly easier.

With sequels, we have the basis of the world, we have the foundation for the main characters (or most of them) ironed out, and parts of the plot might even be ready to go before drafting book two because they appeared in book one. I worry more about people not liking book two as much as book one than I do the actual writing of book two. There are also some tips and tricks I’ve learned while writing my first book series, which had 3 different pairings that rotated between six books. The books were not a continuous series, but the plots were interwoven into each other along with the growth of the main cast.

While this advice may not be super helpful for books that have totally disparate casts within the same world, a continuous or linked series would probably benefit from the tips below.

Create a “story bible”

As I write my books, I grab the important information like character descriptions, major setting descriptions (or at least the locations of those descriptions), and a reverse outline of book one (with a timeline) and dump them into a document. These catch-all documents are often referred to as story bibles. If you aren’t sure what to include, there are plenty of resources for building story bibles, including various apps. Having a story bible makes it super easy to locate important information later, and I don’t have to read the previous book a hundred times. I still reread the last book before writing the next one to remind myself of how the characters speak and interact, but this cuts down on having to find things constantly.

Trust me when I say nothing is worse than belatedly realizing that a major plot point cannot happen in a later book due to a reason or conflict in an earlier book. If you’re writing a linked series or one that bounces between characters, keep track of timelines especially.

Be careful that this doesn’t become a time suck or procrastination method. I find it easier to grab the info as I write or when I finish the book, and I only add niche items when I absolutely need it. Keep in mind that too much random info will make it hard to pick through, and it will be useless to you unless it’s very well organized.

Follow the Threads

This is something you should think about while writing the first/previous book, though sometimes they pop up unintentionally. Threads are basically loose ends or questions that are left unanswered at the end of a book. Sometimes newer writers think they need to wrap-up absolutely everything in a book, but if that book is intended to be a series, it makes sense to leave smaller questions unanswered in order to get readers to want to go on to the next book in the series.

As a caveat, this doesn’t necessarily mean the book should be a cliffhanger. I’m not a huge fan of cliffhanger endings unless your books are coming out very close together or it’s a traditionally published continuous serious. They generally frustrate audiences as they lack closure.

Threads, on the other hand, are minor mysteries or side plots, little things that seem important and get carried through the book or brought up at the end only to go unsolved or unanswered. With The Reanimator’s Heart, some threads might be how might Felipe change now that he’s undead or whose heart was it in the jar? Besides those, there are also little hints of things in both main characters’ pasts that could be important later.

Why are threads important for sequels? Well, for one, they help to figure out the plot or shape of subsequent books. The character development from one book to the next should make sense and should build off each other. Readers reading your book in sequential order (aka the vast majority of readers) will be excited to see the things you mentioned in book 1 appear in book 2 or 3. It makes your choices feel purposeful, rather than accidental. Even if you’re bad at playing the long game, this helps to create cohesion.

Sequels are siblings, not twins

Much like eyebrows, sequels are meant to be siblings of the books that come before and after them, not twins. What I mean by that is we need growth between books, but the books need to stay true to the tone and general feel of the others. You shouldn’t have a large genre leap or one book be super tragic and the next silly. You can certainly have a very dark book 2 where it feels like hope is lost before they triumph in book 3; that shift in tone is a logical one. If you mess around with genre or tone too much between books, you will turn off readers who liked the preceding book but will feel cheated by that sudden change.

On the flip side of this issue is sequels becoming twins. This is what happens when books in a series are too similar. Often, the problem is caused by not enough character development or plot movement happening between books. With certain genres, like detective fiction, we expect varied plots with a fairly stable main character, but in the vast majority of genres, it’s expected that your characters will grow and change. If you make that change too slow or have them move forward and then revert to how they were at the beginning of the previous book, you will frustrate your readers because they will end up reading basically the same book arc-wise.

This is more like conjoined twins, but a sequel is also not book 1 broken into two books. There’s a difference between the plot/character arc of a series running over two books (a duology) and snapping a single arc like a breadstick into two books. It throws off the pacing horrendously. If you have a proper duology, each book has a properly paced arc that also fits neatly into the series arc. Micro and macro arcs, so to speak.

To keep these issues from happening make sure your characters grow, your tone/genre are similar or compatible, and that each book has a separate arc but also ties into the larger arc of the series (especially if it’s a continuous series).


Just remember when working on series and sequels that book one laid the foundation for all future books. When in doubt, reread the previous book(s) for inspiration and guidance on how to move forward.

Writing

My Writing Process

This week’s post was inspired by Magen Cube’s newsletter, Notes on Monstrosity, where they discuss their writing process. Finding out how other writers writer is something I find incredibly interesting, to the point that I will watch Youtube videos of writers trying famous authors’ processes or daily schedules. It’s fascinating how what works for one author would probably trample my brain into exhausted dust. In my creative classes, it’s a topic my students ask about and how they can best streamline the process. I’d like to make it clear that you will need to figure that out on your own and try what different writers do or venture out on your own and see what your brain jives with.

Some of you are going to read my process and be mad. So be it. My process is not what is preached by many writers. I do not hurdle to the finish line as fast as I can because, frankly, I am not fond of cleaning up the mess after. That’s it. I’m lazy. I do not have the mental fortitude to clean up the same draft 6+ times because I decide to speed through it the first time and now have a 100+ things I need to remember to fix AND do copy edits and such after. That’s not how this is going to go, so if you’re looking for how to write a book in 30 days or write 5k a day or whatever else the hustle culture is pedaling these days, this is not the blog post you seek.

Consider, I have written and published 7 (going on 8) books this way, so it works for me *shrugs*

The Beginning

Typically, my ideas start off with two characters or a single character, and everything sort of grows out of that. I spend a lot of time at the beginning feeling out who they are, what’s wrong with them, what they want, what their core personality is. From there, I think about how these characters would meet and interact because that will be the majority of the story. Then, I get stuck for like 2 weeks trying to figure out the conflict/plot. How do I figure this out? Usually thinking how I can best traumatize these characters. At the same time, I tend to start making a Pinterest board because I’m a very visual person. Once I start throwing together what they look like and where they are, more concrete aesthetic and plot things start to gel for me.

During this part, I’ll often try to start the story to better feel out the characters and have a few false starts. This happens more often with brand new characters than when I’m adding on to a pre-existing series, which makes sense because with new characters, this is more exploratory writing, not word count writing. During this early stage, I need to remember to be kind to myself because my first month or so of working on a book is SLOW. There is a lot of feeling in the dark until things make sense. At some point during this process, I can mentally see the ending or something toward the end to work towards. With that in mind, we get into the drafting stage.

Drafting

I want to make it very clear that I am a “slow” writer. Slow in comparison to the people who can bang out a 60k book in 2 months and have it ready for publication 2 months later. My books are usually 90k+, and I only write 500 to 1500 words a day with the latter being a *really* good day or me playing catch up because I skipped a day or two due to not feeling good. My monthly word counts average around 15k with the first month or two of a new draft often having less. Early on, I tend to write in 20 minute sprints, something akin to the Pomodoro Method. It forces me to write and move forward when I’m feeling hesitant.

But here is my cardinal sin, according to other writers. I EDIT AS I GO.

Yes, dear reader, I go back and edit what I wrote during my previous session as a warm-up. I do this because

a) I am an underwriter, so I need to add more detail. Often, after I’ve written a scene, that detail becomes clearer, and it makes more sense for me to add it now while it’s still fresh in my mind than 2 months from now when I don’t remember what the hell the room is supposed to look like. My brain is like a sieve or a browser with 25 tabs open and you can’t figure out where the music is coming from. I try not to over-complicate it if I can.

b) It’s less work for me later. Future Kara doesn’t appreciate it when Past Kara leaves cryptic messages in a draft that make no sense. [ADD CHAIR] For what, Past Kara?? Why and for what purpose do they need a chair?? I know some people can do this, I cannot. It just frustrates me. Then again, I am not a perfectionist, and as someone is who at least somewhat full of themselves, as many artists are, I tend to read my work and think it’s pretty good and editing it is just tumbling that shiny rock further. Ego is key for this process to work. I am self-conscious about many things; my writing is not one of them.

Once I have reacquainted myself with where I left off, it is time to write. As I said, I tend to write 500-1500 words a day, and this is either done in the morning around 10 AM or late at night with little in between. It’s when my brain works best.

Outlining or the Lack of

You may have noticed I didn’t mention making an outline. That is because I don’t make a traditional outline before I start writing. I do make a retroactive outline covering what I’ve already written, so I can go back and reference it as I move forward, which has been VERY helpful to me. I have a blog post about it here. Something I have been doing with The Reanimator’s Heart is using Sarra Canon’s Three Act Structure outline, which is based off Save the Cat! Writes a Novel and a few other structure books. I have been filling in scenes I think fit into the general structure to help me figure out the order of things and where I’m going, but I do this one act at a time. Act 1, then Act 2 part 1, Act 2 part 2, then Act 3 and not a moment ahead of time if I can help it. It is a very loose outline that is subject to change, but seeing everything laid out helps me keep the flow going.

Ironically, if I’m writing a short story, I tend to make a loose outline, but I think this is because, at most, I can hold about 30k words worth of direction in my head. Beyond that, my brain gets overwhelmed and sort of melts. My process is avoiding the brain melting stage at all costs.

To be continued…

Originally, this was going to be one MASSIVE blog post, but I have decided to break this up right here before the editing process. Truthfully, the drafting process and editing process feel very different to me, so it’s a good place to stop for now. In 2 weeks, the post on my editing process will come out, so I hope you will come back to read it.

Writing

Adding Texture to Your Story

This something I talk a lot about when I teach my fiction writing classes, especially when we get to world-building, but I think it might be important to discuss what I consider to be the difference between texture and description before we get too deep into this.

Photo by Pixabay on Pexels.com

Texture is description, but description is not always texture. That’s the very basic difference here. Texture goes beyond what something looks like to focus on what does it feel like.

Texture is a subset of description that ties back to the greater world-building and adds vibrancy and life to your story that basic description does not. It’s also a sustained effort throughout a scene or work. We create texture by utilizing sensory detail strategically, especially by evoking a sensory triad. A sensory triad is when you pull in three out of the five senses in short succession, so within a sentence or two. What this does if done well is to activate different parts of your reader’s brain by evoking multiple senses at once, which creates a more immersive sensory experience.

Now, you can’t just mention a smell, a texture, and something you hear without using descriptions or adjectives that are specific or it won’t be evocative enough to do much. In my classes, I refer to these specific, evocative words as gourmet words because they’re often a little fancier than your run of the mill adjectives. Some examples are things like: briny, scaly, herbaceous, plunk (onomatopoeia is incredibly evocative), marbled, peppery, honeyed, etc. These don’t necessarily need to be complex words, just evocative or specific. An example of a sensory triad being used to set a scene might be something like this:

When he first arrived at the hibachi place, James had enjoyed the soothing pluck of the zither music they piped over the speakers, but as more diners came in, he could barely think over the clatter of plates and the excited whoops from the party at the grill behind him where an onion tower roared into a tiny volcano. Rubbing his temples and squinting at the menu in the near dark, he decided not to order anything with onions; the sharp, charred smell from the other table was churning his stomach.

So I whipped up this little paragraph on the fly, but let’s take a look at the evocative bits. Hibachi is specific, and if you’ve ever been, there’s an immediate image, but if there’s not we have further description of the feel of being in the restaurant. First, we have the “soothing pluck of the zither.” Even if you’ve never heard a zither, we can assume it’s a string instrument. “Excited whoops” is a specific type of exclamation, the use of “roar” with a small onion inferno is another good noise verb. Then, we get to rubbing his temples, which is, to me, a sensory thing. It’s a self-soothing pressure. “Squinting…in the near dark” gives us the action of seeing/holding your face in a specific way and how dim the restaurant is. And finally, we add in the “sharp, charred smell” of onions churning his stomach. I’d also argue that churning works as a sensory detail because it’s very visceral, and most of us know exactly what they feels like.

Now, what you might notice is the lack of specific visuals. I could have spent time on the dark wood tables or the koi motif on the scrolls hanging from the walls. More than likely, I would have included that at some point in my description, but visuals are often the least interesting but most relied upon sense. Do we need to describe a setting? Absolutely, but when adding texture, you need to make sure that you are branching out beyond just decor. I specifically refer to it in my classes as texture because it is something you should feel, not just see. In order to establish an important setting, you have to get the sensory experiences going. The other visuals can be peppered in later or throughout the scene instead of clumping them all together. Readers are more likely to skim a paragraph delineating the decor than a sensory experience worked into action or thoughts.

The best way to create texture is to work with the idea of unity of effect. Now, this goes back to Edgar Allan Poe writing about short stories, but I’m going to co-opt the idea of unity of effect because writing a novel or longer work still requires that unity in order to create texture. This extends to a unified world in your story through cohesive world-building. This shouldn’t be mistaken for homogeneity because you can have a unified world made of many different parts. Take New York City for example. I can stand on a street and smell pizza, chicken wings, and truffle butter all from the same spot. What would hammer home the unity of New York’s texture would be things like brief mentions of taxi yellow, screens playing ads, the jostle of crowds, the smell of halal or hot dog carts. If you keep touching base with these sensory experiences, your reader remains in that moment and reconnects with descriptions you have mentioned earlier.

You don’t need to be super heavy-handed with this either. A solid sensory foundation can be reawakened by brief touches in later descriptions, or they can be complicated and even thwarted, depending on the scene. An example of this might be describing New York City at winter time when it’s super crowded, then stepping into St. Patrick’s Cathedral. The soaring space within the cathedral and the quiet of being inside a church immediately changes the tone. That sensory experience whiplash as you establish this opposing texture can be really powerful in creating interesting, visceral detail.

There are also some less obvious ways of adding texture that rely more heavily on world-building than on individual sensory descriptions, such as focusing on:

  1. Fabrics/materials- what fabrics are being used in this world. Is it silk? Barkcloth? Brocade? Denim? All of these fabrics have very different textures, histories, uses, and connotations. Integrating fabrics in clothing and building materials or decorative arts is a great way to add vibrancy, and it also speaks to the world-building. At the same time, be careful that you aren’t choosing these as window dressing and that they make sense within the world itself.
  2. Colors/pigments- I feel like I’m rehashing Victoria Finlay’s wonderful book topics, but the use of color can be a fantastic unifying force in regards to texture. We see this a lot in movies (looking at you, Wes Anderson), so think of it in a similar manner with your stories. You may also want to delve into the meanings of colors to your characters’ society, how they represent (or don’t represent) class, and even within decorations or buildings, how does paint or color create mood?
  3. Food- I love a good food description. If your writing a fantasy food or something you think readers may not be super familiar with, remember that you don’t have to spoon-feed them what it is. Give them the general feel of the food’s taste (spicy, peppery, sweet, etc.), a hint as to what it’s made of (a flaky crust, tender meat, creamy corn), and you’re good. Food is a great way to add a bit of color, smell, and texture into a scene and to ground your reader in sensory detail (and make them hungry).
  4. The weather- If the Regency and Victorian periods did one thing right, it was creating a mood with weather. Think about how the weather can add texture to your story through sensory detail. The beating sun warming a character’s back, the spray of ice stabbing their cheeks like needles, a warm spring breeze as they sway in a hammock. Combining the spring breeze with the drone of bees in the garden beside them and the gentle sway of the hammock as their food skims the grass is a great combination of detail.
  5. Gross things- I didn’t really know what to call this category, but gross things felt appropriate. Nothing is more viscerally evocative than something that is disgusting or unpleasant. The slimy grip of algae catching your foot in the water or the sulfurous punch of opening a tupperware that has been in the refrigerator too long is not something one forgets, which means it is very easy to evoke those senses.

The worst thing when creating texture is that you don’t always know what something specific smells or tastes or feels like. If it’s a fantasy setting, I would say do your best to imagine it and try to compare it to things your audience would recognize. If it’s a real world thing, then do your homework. When writing Kinship and Kindness, I googled, “What does the bayou smell like?” I had smelled swamps in NJ, we have plenty of marshes, and they’re quite pungent in summer or after a heavy rain, but it does vary. Luckily, we have the internet and most people are very willing to describe things for you. Actual in person research is best but not always feasible, so do your best with what you have and don’t be afraid to ask people if a description makes sense. Also, keep in mind that we all experience smells, tastes, and textures differently, so what smells wonderful to one person is offensive to another. That experience can often be fun to play with.

I hope this helps you integrate texture more into your work in the future. And always remember that after your first draft is a great place to go back and flesh out your settings/experiences.

Happy writing, peeps, and let me know what you think in the comments.

Writing

5 Tips for Atmospheric Writing

Recently, I’ve been reading Maggie Stiefvater’s series The Raven Cycle, and what has blown me away (besides the characters, plot, and just amazing story overall) is her ability to create atmospheric settings. What I mean by that is that the settings evoke a specific feeling, and this feeling adds to the tension or heightens the mood of the piece. Atmospheric settings can sometimes be so evocative that they are characters themselves. I found this in The Raven Cycle series by Maggie Stiefvater, Jazz by Toni Morrison, and The Witching Hour by Anne Rice.

In my own writing, I’ve tried to develop this skill while building the backdrop of London in The Winter Garden and Brasshurst Hall in The Earl and the Artificer. While working on this skill, I’ve learned a few things.

  1. Write your scene first. Add your atmosphere after. I tend to write my scene in layers where I write out the dialogue and overall scene direction first. Then, I do a quick pass through where I add more detail until the scene is fleshed out. When it comes to writing, dialogue, plot, and character movement is much more important than atmosphere. My suggestion is always to work on your scenery after you’ve gotten the essentials down. This also tends to eliminate pages and pages of atmosphere/scene building because you already know what you need in your scene instead of tossing in everything and the kitchen sink just in case your character needs it.
  2. Know what you’re trying to evoke. It makes infinitely easier to build tension or heighten the mood if you know what you’re trying to accomplish. Ask yourself a questions. Is your story paranormal or a western? How does your genre affect the atmosphere of your piece? What’s the overall emotion in this scene? Suspense, mystery, anger, romance, sadness, etc. Does the feeling fit the genre or scene? Does it fit the characters? Sometimes the feelings will conflict with characters to create tension, but if it stands out in a bad way against the rest of your story, you may want to rethink what you’re trying to create.
  3. Figure out what your scenery looks like before you start adding it in. I don’t mean that you need to break out the Sims and start building an entire house, but you should know the major features or the features you hope to highlight. My suggestions is to jot down the defining characteristics of the character the scene relates to. For example, when I was creating Dr. Hawthorne’s home office, I knew he he was a busy doctor who was progressive for his day. This comes out in his bookshelf, which is filled with medical texts from scholars throughout history, and between books there are rather disgusting anatomical specimens in jars. Because he’s busy, his desk is covered in notes that need typing and random bits of paper for his own research. Personal spaces should reflect the characters who live in them. As always, knowing where you’re going makes it infinitely easier to avoid writer’s block.
  4. Focus on the senses. And not just sight. Pretend that you’re where your characters are. What would you smell? Could you taste or hear anything? The more sensory details you include, the more evocative your scene will be. When I get stuck in this area, I go onto Pinterest to look for photos or Youtube for videos of scenery or thunderstorms, depending on the scene. If need be, look up words to describe smells or tastes. I know I’ve looked up how to describe the smell of rain.
  5. When you’re all done, go back and prune. You don’t want pages and pages of atmosphere, so go back after you’ve written your scene and see if you can get rid of anything. Pay careful attention to word choice as you’re editing. Are your descriptions succinct and do they make sense? Show them to someone else and see what their feelings are about your descriptions. Sometimes what’s in our heads doesn’t come out on paper. Atmospheric writing should add to the scene, so if it’s doing nothing but adding to your word count, cut it.

If you’re trying to boost your writing skills and learn how to create atmosphere in your story, my best suggestion is to read and take notes on what other authors do. The best way to learn to write is to learn to read as a writer.

Do you have any examples of writers who rock at creating evocative scenery?